We are all designers. And design, as defined on Wikipedia (it's legit), is: a specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraint.
So, if we think like designers when creating our businesses, maybe we should ask these questions:
What is your object?
What is your business all about? What are you selling?
How am I involved in the creation of this object?
You probably can't do it all alone. It is important to realize your strengths and focus on those. If you really just love knitting and would rather avoid marketing all together, you may want to find ways to outsource those tasks that cost you a lot of time and cause you dissatisfaction.
What goal is it accomplishing?
Are you going into business because you need to unload all of those stuffed animals you just made? That's great! Do you want to be completely self-employed within a year? Awesome. But you should define this right away so you know where your priorities lie.
How will it be created?
This might be considered the Research & Development stage. Find your suppliers. Perfect your craft and make sure you have the right systems in place to produce the amount of items you plan to sell, according to your goals (see previous question).
What makes it functional?
How will people find your business? This is a big, big question to answer and one that will come with a lot of trial and error. The most important thing is to make sure that there is a clear path to follow from first meeting to the sale and even the delivery and feedback. It is a continual loop and you need to be conscious of every step along the way.
What is it not?
This might be one of the most important questions to ask yourself. Design is all about creating order and function in the simplest way possible. Simplify your business. Find your focus and find a way to perfect that one thing so that your customers clearly understand what it is you are trying to do.
Showing posts with label Design Principles. Show all posts
Showing posts with label Design Principles. Show all posts
Sunday, July 31, 2011
Monday, January 11, 2010
Growth By the Numbers
Apparently, I love lists... so here's another one! This is Bruce Mau's "Incomplete Manifesto for Growth." His ideas are simple yet brilliant, perfect for your business - no matter what kind of business you're in.
There are a few personal favorites of mine:
1. Allow events to change you.
You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
10. Everyone is a leader.
Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
14. Don’t be cool.
Cool is conservative fear dressed in black. Free yourself from limits of this sort.
15. Ask stupid questions.
Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.
24. Avoid software.
The problem with software is that everyone has it.
25. Don’t clean your desk.
You might find something in the morning that you can’t see tonight.
32. Listen carefully.
Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
33. Take field trips.
The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.
39. Coffee breaks, cab rides, green rooms.
Real growth often happens outside of where we intend it to, in the interstitial spaces – what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference – the parties, chats, lunches, airport arrivals – but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.
After reading so many lists like this (my other favorite belongs to Stefan Sagmeister) I think I need to make a list of my own. I think this might call for a new notebook.
There are a few personal favorites of mine:
1. Allow events to change you.
You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.
10. Everyone is a leader.
Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.
14. Don’t be cool.
Cool is conservative fear dressed in black. Free yourself from limits of this sort.
15. Ask stupid questions.
Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.
24. Avoid software.
The problem with software is that everyone has it.
25. Don’t clean your desk.
You might find something in the morning that you can’t see tonight.
32. Listen carefully.
Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
33. Take field trips.
The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.
39. Coffee breaks, cab rides, green rooms.
Real growth often happens outside of where we intend it to, in the interstitial spaces – what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference – the parties, chats, lunches, airport arrivals – but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.
After reading so many lists like this (my other favorite belongs to Stefan Sagmeister) I think I need to make a list of my own. I think this might call for a new notebook.
Monday, October 5, 2009
Design Elements and Principles
As I mentioned before, I spent the better part of my Sunday finishing up my homework. It required that I find a few examples, collected from my everyday life, to display each of the vocabulary I listed below. It started out as a huge mess of paper clippings covering my living room floor. It ended all nicely pasted into my sketch book.
First, I got creative with food - my caprese salad with heirloom tomatoes from Wenatchee.

The mess!

Line

Repetition

Variety

Balance

Look! I found my name!

Emphasis

Coming this week Figure and Ground.
First, I got creative with food - my caprese salad with heirloom tomatoes from Wenatchee.
The mess!
Line
Repetition
Variety
Balance
Look! I found my name!
Emphasis
Coming this week Figure and Ground.
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